![]() Cult Of The Lamb’s multifaceted design doesn’t come without caveats, you see. And that’s without considering the existence of progress-halting bugs. These are the stories that you can take with you from Cult Of The Lamb, but they balm over what the game eventually becomes if you want to finish it. Maverick dissidents like Bepis were also missed, but instead of a proper burial, their bones became the bread that fuelled the rest of the unit into hours of lumber harvesting and worship. Over the course of the game, seeing my cult base grow into a hub of activity was awesome, and was only spurred on by the difficult emotions of burying my most loyal consiglieres behind the temple. The combat is intense but rewarding, testing reaction time and patience as you dodgeroll through projectiles and punish weak spots. In spite of adversity, you pick your branching route through each run, prioritising resources, food or followers towards a set of mid-bosses and then a trickier final boss. Some will summon sickness or dissent in your flock back home while you’re out fighting, adding interesting time pressure to your spelunking. Each area is themed differently, with a cute narrative tied to the false prophet that governs it. Here there are four major dungeons that you have to fight through, each with access gated by the amount of followers you’ve collected. I also worked to inspire my followers every day, meeting their needs so that they would give me more faith during sermons, which in turn bolstered the lamb’s combat in the world beyond the cult camp. I made genuinely difficult choices between doctrines, with scope given to curate the obedient or lucid cult of my liking. I relished in the finding and naming of followers and loved exploring the world, kicking off side quests and funnelling my loot from dungeons into the next most useful building at my disposal. It took me 61 days of cult management to find the credits, and the first half was a care-free thrill ride. Somehow, Cult Of The Lamb juggles all of these derivations and still provides an experience that is novel, albeit quite bloated and flawed.Ĭult Of The Lamb. Follower traits and needs demands the people management of The Sims, while the character-driven side quests and quirky vendors with awkward criteria will remind you of Hades. The roguelike dungeon-diving is reminiscent of The Binding Of Isaac, but the homestead management evokes Harvest Moon. ![]() And when you’re not playing house, you’ve also got to defend their honour by crusading against rival cults in dungeons full of mobs, harvesting their loot so that you can progress the narrative and provide bed and board for your legion of unsupervised babies.Ĭult Of The Lamb makes a fantastic first impression, and is a true chimera of inspiration that manages to squeeze multiple genres into one engaging gameplay loop. This involves cleaning up their poop, engaging in polygamy and murdering dissenters in the dreaming hours. ![]() Imbued with demonic charisma, you must indoctrinate and maintain a following of adorable animals. ![]() READ MORE: From the arcades to the Battlefield: David Goldfarb talks about his life in games.You play as a sacrificial lamb turned cult leader, indebted to the god that saved them from death. The art style is gorgeous, the music is catchy, and every new feature feels carefully introduced. Despite this, playing the game was punctuated with glee. C ult Of The Lamb has you play as a sacrificial lamb turned cult leader, indebted to the god that saved them from death. ![]()
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